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			<title>John Blayter - User Experience</title>
			<link>http://www.blayter.com/john/index.cfm</link>
			<description>John Blayter on ColdFusion</description>
			<language>en-us</language>
			<pubDate>Thu, 09 Sep 2010 10:45:32 -0500</pubDate>
			<lastBuildDate>Tue, 17 Mar 2009 08:26:00 -0500</lastBuildDate>
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				<title>Venturing into User Experience design</title>
				<link>http://www.blayter.com/john/index.cfm/2009/3/17/Venturing-into-User-Experience-design</link>
				<description>
				
				Recently I have been diving into user experience design at work. We have an ever evolving and improving product that needed some UX attention. In this I have found a couple of things I wanted to share.
&lt;ul&gt;

&lt;li&gt;I found it difficult for myself to deal with designing the new user interface while also prototyping new functionality. Once I was able to first prototype the existing functionality it was easier to come up with the new design. The key here was to come up with a design to handle existing that was flexible enough to handle anything new that the business may want to add.&lt;/li&gt;

&lt;li&gt;Start with sketches. I went out and purchased &lt;a href=&quot;http://www.balsamiq.com/&quot;&gt;Balsamiq&lt;/a&gt;. I tried working with this at first to prototype quickly but I found that there is nothing better than a pencil and paper for initial creativity. In the future I am going to start with pencil sketches then move them into Balsamiq to show the business before moving them into comps.&lt;/li&gt;

&lt;li&gt;I have been programming for over 10 years now and in the past 4 months my wrists have started to break down when I use a mouse. So I have ended up buying a bunch of different keyboards, mice and track pads to alleviate the pain. The problem here is that creating comps in Photoshop is difficult to do without the use of a precision input devise like a mouse. I ended up doing very little design work in Photoshop and decided to skip that step and move directly into HTML and CSS. While I am not able to produce the comps as fast as just dragging some layers around in Photoshop. I was able to create a HTML template that we can pick up at the end of the UX process to use in the application. I am not sure if this is a time saver in the long run; but it sure makes my wrists feel a lot better.&lt;/li&gt;

&lt;/ul&gt;

For this venture I have used the following resources.
&lt;ol&gt;
&lt;li&gt;&lt;a href=&quot;http://www.amazon.com/Dont-Make-Me-Think-Usability/dp/0321344758/ref=pd_bbs_sr_1?ie=UTF8&amp;s=books&amp;qid=1237297596&amp;sr=8-1&quot;&gt;Don&apos;t Make Me Think: A Common Sense Approach to Web Usability&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;http://www.amazon.com/Designing-Obvious-Common-Approach-Application/dp/032145345X/ref=sr_1_1?ie=UTF8&amp;s=books&amp;qid=1237297691&amp;sr=1-1&quot;&gt;Designing the Obvious: A Common Sense Approach to Web Application Design&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;http://www.amazon.com/Designing-Moment-Interface-Design-Concepts/dp/0321535081/ref=pd_sim_b_1&quot;&gt;Designing the Moment: Web Interface Design Concepts in Action&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;http://softpro.stores.yahoo.net/0-321-62587-0.html&quot;&gt;Designing the Moment DVD&lt;/a&gt; (Perfect 1hr DVD-ROM for the business to understand user interface)&lt;/li&gt;
&lt;/ol&gt;
				
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				<category>User Experience</category>				
				
				<pubDate>Tue, 17 Mar 2009 08:26:00 -0500</pubDate>
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